[REFRACTING_HEADLIGHT_0]
SURFACE = HEADLIGHT_GLASS
INSIDE = HEADLIGHT_PARABOLA
SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.100000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.390000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.250000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.008170,0.089936,1.711546
NM_SHARE_EXT = 0.100000
NM_SHARE_INT = 0.400000
ORIGIN = 0.690691,0.089936,1.726472
RADIUS = 0.097482
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = TAIL_LIGHTS
INSIDE = TAIL_LIGHT_PARABOLAS
SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_1]
ABSORPTION = 0.091000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.190000,0.520000,0.040000,0.000000
CUSTOM_BULB_1 = 0.800000,0.510000,0.040000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.490000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.008171,0.289538,-2.662124
NM_SHARE_EXT = 0.600000
NM_SHARE_INT = 0.500000
ORIGIN = 0.551089,0.289668,-2.685806
RADIUS = 0.085309
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_2]
SURFACE = BRAKE_LIGHTS
INSIDE = BRAKE_ PARABOLAS
SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_2]
ABSORPTION = 0.091000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.260000,0.500000,0.040000,0.000000
CUSTOM_BULB_1 = 0.750000,0.490000,0.040000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 2.600000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.008170,0.246456,-2.659205
NM_SHARE_EXT = 0.600000
NM_SHARE_INT = 0.500000
ORIGIN = 0.573589,0.245787,-2.681957
RADIUS = 0.107809
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_3]
SURFACE = AMBERS
INSIDE = AMBER_PARABOLAS
SYNC_EMISSIVE_AUTO=1
[REFRACTING_HEADLIGHT_3]
ABSORPTION = 0.091000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.200000,0.520000,0.040000,0.000000
CUSTOM_BULB_1 = 0.820000,0.510000,0.040000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.750000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.008170,0.289697,-2.662124
NM_SHARE_EXT = 0.500000
NM_SHARE_INT = 0.500000
ORIGIN = 0.596089,0.289697,-2.685806
RADIUS = 0.085309
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




[EMISSIVE_REVERSE_0] Reverse
NAME=Exterior_Reverse_Lights
COLOR=5,5,5,10
LAG=0.1
SIMULATE_HEATING=1
LOCATION=REAR

;	///Materials///
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_CarPaint_Metallic]
Materials=
BaseSpecularColor = 10, 10, 10; specular color
FresnelMax = 0.1
FresnelC = 0.05
BrightnessAdjustment = 1
FlakesK = 1.0
SpecularBase = 1, 50
SpecularSun = 8 , 500
AmbientSpecular = 0.6
SunMultiplier = 3
ClearCoatThickness = 0.1
ClearCoatTint = 0.1, 0.1, 0.1
ApplyTilingFix = 0

[Material_PhotoelasticGlass]
Materials = REN_A442B_WINDOWS, GLASS_IN
IOR = 2
FilmIOR = 2.5
PhotoelasticityMult = 0
ProfileFix= 0.08
ThicknessMult = 0.1
Desaturate=1
EXTRA_MASK_PASS=1


[Material_Metal]
Materials = REN_A442B_RIM_SHINY,
Brightness = 0.6
ColorSource = DIFFUSE
DetailScale = 1
Metalness = 0.1
Reflectance = 0.4
LocalReflectionsSharpness = 1
CubemapReflectionBlur= 0.3

[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.01 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=0.2 ; flame size
ANTILAG_INTERVAL_MAX=0.17
ANTILAG_INTERVAL_MIN=0.01
ANTILAG_TURBO_THRESHOLD=0.3
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.7 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.04 ; delay after throttle lift
DISCHARGE_DURATION=0.04 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.06; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.8; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=4000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0.7 ; after upshift
FLAT_SHIFT_DURATION=0.08 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=0.2 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=0.9 ; flame size
FLAT_SHIFT_PROBABILITY=0.07 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=5400
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.02 ; delay, in seconds
LIMITER_INTENSITY=0.001 ; flame size
LIMITER_RPM_THRESHOLD=0 ; limiter flames will not shoot below this rpm


[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.02
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.02
WIDTH=0.1

[BRAKEDISC_FX]
AMBIENT_MULT=0.6
REFLECTION_MULT=10
RIM_INTERNAL_RADIUS=0.06
SIMPLIFY_NORMALS_K=0.1
DISC_INTERNAL_RADIUS_SHARPNESS=250



[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.1518

[PARTICLES_FX_EXHAUST_0]
POSITION = -0.290, 0.010, -1.900


[PARTICLES_FX_EXHAUST_0]
DIRECTION = -0.0, -0.01, -0.1
; SPAWN_OFFSET = 0.02
SPREAD = 1
;COLOR = 0.1, 0.1, 0.1, 0.1
GROW = 1
LIFE = 1, 2
SPEED = 0.8, 1.8
INTENSITY = 0.2, 0.65
TEMPERATURE_THRESHOLD = 0
SPEED_THRESHOLD = 10,40


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=AMBERS,CLEARANCE_L,CLEARANCE_R
COLOR=25, 12, 0
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=AMBERS
COLOR=25, 12, 0
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION=FRONT





[INCLUDE: common/selflighting.ini]


[SelfLight]
POSITION = 0.685, 0.11, 1.72
MIRROR = 0
DIRECTION = 0, -0.01, 1
SPOT_UP = 0, 1, -1.35
BOUND_TO =HEADLIGHT_GLASS
BOUND_EMISSIVE_MAX = 340
COLOR=40, 40, 50, 0.4
AFFECTS_TRACK = 1
SPOT = 170
SPOT_SHARPNESS = 0.8
RANGE = 0.4
RANGE_GRADIENT_OFFSET = 0

[SelfLight]
POSITION = -0.685, 0.11, 1.72
MIRROR = 0
DIRECTION = 0, -0.01, 1
SPOT_UP = 0, 1, -1.35
BOUND_TO =HEADLIGHT_GLASS
BOUND_EMISSIVE_MAX = 340
COLOR=40, 40, 50, 0.4
AFFECTS_TRACK = 1
SPOT = 170
SPOT_SHARPNESS = 0.8
RANGE = 0.4
RANGE_GRADIENT_OFFSET = 0





--------------------------------------------------------
[FAKE_SHADOWS_FX]
ENABLED=0

[BASIC]
OPEN_WHEELER=0


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
OBJECT_NAME=NEEDLE_OILT_CPIT
ZERO=0
MIN_VALUE=0
STEP=2.266667


[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
OBJECT_NAME=NEEDLE_OILP_CPIT
ZERO=0
STEP=27
MIN_VALUE=0
USE_BAR=1

[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
OBJECT_NAME=NEEDLE_FUELP_CPIT
ZERO=0
STEP=30
MIN_VALUE=0
USE_BAR=1

[EMISSIVE_LIGHT_...]
NAME= HEADLIGHT_GLASS
COLOR=10,10,10,10
OFF_COLOR=0,0,0
LAG=0.3
SIMULATE_HEATING=0.6
CAST_LIGHT=1 
LOCATION=FRONT